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How VR Education Will Change How We

How VR Education Will Change How We

Virtual reality is emerging as a powerful tool for education. Using VR, students can practice real-world scenarios in an immersive environment. VR also makes it easier to access virtual content. This article explores how VR education will change how we learn. Today, much of the discussion around the use of virtual reality for education has centered on its ability to transport learners to fictional environments—whether that be outer space.

Thoughts New

Thoughts New

or the inside of a human cell. Education via virtual reality (VR) is hardly a new concept, with examples ranging from the bizarre and slightly terrifying Virtual Vaudeville theater performances in the 19th century to contemporary presence learning experiences. But what does the future hold? How will VR change how we learn? Let’s take a look…

Benefits of Virtual Reality in Education: Tools & Resources | American  University

VR Education in the Classroom

VR is already being used to enhance traditional classroom learning. Research has shown that virtual worlds are an ideal environment for collaborative activities such as group problem-solving and project-based learning. Students can explore 3D simulations of real-life environments, such as the Great Barrier Reef or Manchu Pickup. Students can also use VR to communicate and collaborate remotely. So VR can be used in both virtual and blended learning environments.

VR could be used to transport students to experiential learning scenarios such as visiting a tropical forest and exploring its ecosystem, or experiencing deep space or a country that is unfamiliar to them. VR could also be used to simulate real-world scenarios such as emergency situations or flying a plane. It’s a rapidly growing trend and that’s why VR software development services are gradually becoming more and more popular.

News - How Educators Provide an Immersive Learning Experience | Stevenson  University

Learning Through Immersive Experiences

VR isn’t just another medium for conveying information; it’s an entirely new way of learning. As opposed to the traditional model of ingesting information from a textbook or screen, VR places the learner in the center of the experience. This gives the learner a much more active role in the learning process, allowing them to make mistakes and learn from them, without the risk of injury or harm to others. VR also offers the added benefit of being able to take the learner to places that they may never have the chance to visit in real life. Imagine being able to travel to the Great Barrier Reef, Manchu Pickup, or even the surface of Mars. VR can make that a reality.

More Realistic Practice

VR can be used to create highly realistic simulations designed to improve students’ real-world skills and competencies. For example, pilots can practice landing a plane in a simulator. Doctors can carry out virtual surgery as if they were in an operating room. Students can practice public speaking in front of a virtual audience.

Real-world skills are often learned by doing, but with VR, learners can practice these skills in a risk-free environment. So, if a student is struggling to learn a certain skill, they can repeatedly practice that skill in VR. VR also eliminates the need for learners to travel to a specific location, which can save time and money.

Zeroing in On Our Weaknesses

VR could be used to expose our learning weaknesses and help us identify the knowledge gaps that we need to fill. This can be achieved by placing us in simulated situations that we would normally avoid or be unable to experience. For example, people with a fear of heights could be placed on top of a skyscraper in VR, exposing them to their phobia without the risk of falling to their death.

VR could also be used to expose the cognitive biases that impact our decision-making. Cognitive bias is a term used to describe the way in which our brains trick us into making irrational or faulty decisions.

Virtual Content Access

VR tools also provide access to virtual books, articles, and other educational content that is either too expensive or impossible to transport to certain locations. VR could also be used to create interactive educational content and experiences that don’t currently exist in the real world. For example, VR could create a VR anatomy experience that allows students to explore the human body in a way that existing anatomy textbooks can’t.

Conclusion

VR is an exciting concept that has already transformed the way we play and experience entertainment. Now, VR is beginning to change the way we learn. VR education is a powerful tool that can transform learning and make it more engaging, immersive, and interactive.

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